(Which I don't think has slowdown anywhere, incidentally.) If I had to put money down, I'd guess they'd have a game design in hand, then they'd start implementing it.and when there was slowdown they said "aw hell, but not worth cutting the game down for." Which I generally agree with, especially if it meant more time for developing new games that otherwise might not have been made, like Surprise Attack I suppose. Secondly, considering that Konami made their own hardware board designs - I've seen credits of some arcade games where at least one person was tasked (credited) solely with the board design - and even custom chips (even early on) it doesn't seem outrageous to consider that this could have been intentional, or at least not considered worth scaling back the game for. There are at least a few posts in that discussion worth checking out, however, that at least give some idea what the consensus amongst and impact on gamers is. That said.įirst, this recalls this classic discussion on Shmups Forum excuse our friend THE, programmer of Lost Hope (who knows a thing or two about implementing bugs) and especially excuse the less helpful postings of others in that thread as well. I don't see the idle speculations of the forum crew really doing anything but fogging things up further. You're probably better equipped to settle this for once and all, so pull out the debugger. Tomaitheous, I think that the boss explosions are points where slowdown serves a "cinematic" purpose, so it's probably there by design. So either Konami is great at game design but shit at actual code implementation, or this fact that the slow down is built into the engine/game as part of the design to help it out. For Gradius 2 and 3, it's a dual 68k (10mhz IIRC). For Gradius and Salamander, the main processor is a 10mhz 68k. So I did some research about the arcade hardware. I'm thinking at this point, Konami are some pretty incompetent programmers. That reminded me that the Gradius hucard port also had slow down. It jokingly mentioned of the slow down in the game. Watching Spida1a's review of Salamander for PC-Engine hucard. I didn't think too much of it, until more recently. I wasn't given any links, but was told that a certain reputable member of the dev community actually looked through the code and found evidence that appeared to point to the fact. I questioned what kind of research was done to prove this. Then, recently, I saw this mentioned again on a dev forum. Just some excuses of rabid fanboys insecure about their beloved console's processor speed. This was specifically mentioned in passing for the SNES (Gradius III). Continued abuse of our services will cause your IP address to be blocked indefinitely.I've seen some people mention that the Gradius series has slowdown built into the engine to help facilitate in getting out of those crazy situations. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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